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 Post subject: Is there any way to make the nomads neutral in MP?
PostPosted: Wed Mar 10, 2010 3:40 pm 
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2nd Lieutenant
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Joined: Fri Apr 24, 2009 9:13 am
Posts: 32
Location: England
really? i wanna know lol. it would be so wierd.


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 Post subject: Re: Is there any way to make the nomads neutral in MP?
PostPosted: Wed Mar 10, 2010 9:15 pm 
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Recruit
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Joined: Fri Jan 15, 2010 2:46 pm
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Yes, and there's a mod out that makes killing Nomads increase your rep with every faction, including the Nomads. It's called Friendly Universe, if memory serves. Have a look at that if you want to learn to mod the Nomads to be friendly.

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 Post subject: Re: Is there any way to make the nomads neutral in MP?
PostPosted: Wed Mar 10, 2010 9:32 pm 
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1st Lieutenant
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Joined: Tue Feb 09, 2010 1:07 am
Posts: 57
Location: Quebec, Montreal
Mini-Tutorial
how to make the Nomad faction to be a neutral faction with all the others factions

DATA\initialworld.ini
Change, in each group, {rep = *.**, fc_n_grp} to {rep = 0, fc_n_grp}
Change, in the group fc_n_grp only, all the {rep = *.**, ****} to {rep = 0, ****}

EXE\newplayer.fl
Change the line {house = -0.65, fc_n_grp} to {house = 0, fc_n_grp}

EXE\mpnewcharacter.fl
Change the line {house = -0.65, fc_n_grp} to {house = 0, fc_n_grp}

data\missions\empathy.ini
Change, in each group, {empathy_rate = fc_n_grp, 0}
Change, in the group fc_n_grp only, all the {empathy_rate = ****, 0}

Fully neutral nomad with all the factions

ps: the friendly universe will do: if you kill 20 nomads every faction, including nomad, will be fully friendly.

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