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 Post subject: Ship modding problem
PostPosted: Fri Mar 05, 2010 3:52 pm 
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Joined: Mon Mar 01, 2010 8:35 pm
Posts: 7
Hi there. I need a little help here...

I want to make Homeworld ship flyable in freelancer - it's a skaal-tel class destroyer:
Image
...and of course I've ran into trouble.
I have already gone through the whole process of ripping the model and textures from Homeworld and importing them into Milkshape3D. I've also added hardpoints. The problem is, the CMP file seems to be broken after I export it. You see, I save the whole model as .CMP file and .MAT file, implement these into freelancer (with all those ini-works) and when I try to go into ship dealer on manhattan... the game crashes :/

Also when I try to reimport that CMP model back into milkshape... the milkshape crashes (runtime error) -_-

Could someone help me? From what I guess, either the exporter's broken or it's the model's fault, as "Failed to load archetype" (or something like that) in logs suggest it that way.

If it's necessary I can upload any screenshots, logs, scripts etc.


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 Post subject: Re: Ship modding problem
PostPosted: Sat Mar 06, 2010 7:09 am 
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Joined: Tue Feb 09, 2010 1:07 am
Posts: 57
Location: Quebec, Montreal
if you open in hard cmp did you still see the model with all the skin?

can you send me the files of you ship after you made those for freelancer ( your final version ) I will try to see the trouble.

Just send me a pm to see how to exchange the files, if you are interested.

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 Post subject: Re: Ship modding problem
PostPosted: Sun Mar 07, 2010 8:25 pm 
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Joined: Mon Mar 01, 2010 8:35 pm
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OK I fixed that. Multiple groups using same texture were causing the problem.


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