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darquies

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21

Thursday, December 23rd 2004, 12:55am

Ello Gents, Well i got the next five days off from work, and I´m gonna try out my moddin hands. If it works well, I´ll let ya know. I have prior exp with this sorta thing(Imodded my SFC3, changed gun hardpoint placement, stats, workin models, got ones that wouldn´t work to work, But never created new ships, not my cup of tea) So if i can do this modding thing correctly and good, i´ll let ya know, who knows mayby I can take some of the weight off yer shoulders. The other Question I have is, who gonna run this server, and what kinda speks that person´s comp got. I got 512+k of ram a 1700+ Cpu, a Dsl and win2k and I have the funds to possibly get a Kick Arse Server Computer, would prolly have to goto cable modem so i can have the other Comp to be strictly a Server Computer, but nothing´s definante, cause i really don´t know the actual numbers needed to do that sort a thing.
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22

Thursday, December 23rd 2004, 8:37am

Anytime a new version is ready to test you can use my server Intel 2.4 ghz 512 meg ram windows 2003 server on dsl modem currently operating as ReBalance Mod 2.4 with up to 12 players and few crashes. email me when stuff is ready with an install list (FL data files version needed etc. Merry christmas to all
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Ro9ue

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23

Thursday, December 23rd 2004, 10:19am

Hey guys, more news. I have added a lot of new ships, some neat ones from Epsilon mod included. There are now 3 new factions: <i>the Primal Harbingers </i>, a group of former Bowex pilots (rather primative, if you know what I mean <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>) who ventured out into the outer rim to expand trading horizons. After Planet Prima (in Corsair Uknown) was settled by former-Bowex members, venturous merchants expanded to a neighboring planet. On its desolate and frozen surface, they unveiled a vast network of astounding ziggurats and edifices. They soon determined that the planet had been a Dom K´Vosh holy city, a final place of purification and blessing before their retreat from the known Sirius sector. Excavating the ancient yet miraculously preserved artifacts, scrolls, and religious teachings of the K´Vosh in high hopes of selling them, the awe-strucken merhcants found themselves delving whole-heartedly into the principles and doctrines of the K´Vosh religion. Its all-encompassing and inquisitive dogmas on the nature and the meaning of existance struck wistful chords in the merchants hearts. They eventaully established the Primal Harbingers cult, demanding that their brethren accept their views, that they return to the Colonies to spread the faith - or eliminate those who refused The Truth. The righteous and dignified gentility of the initial founders of the faith soon died away, devolving into a maniacal cult bent on the &quot;holy order&quot; to either convert or subvert any and all they can reach. <i>The Arboreal Coalition </i>, the remainder of these fanatic chimps´ shipping partners and co-pilots, established trading posts near the Harbingers´ activites so that they could keep them in check. A lone Bretonian explorer, son of a prominent Bowex executive, stumbled upon the Imbraani system roughly a century after the arrival in Sirius. Retaining connections with his father´s corporation, he established his own shipping company in the outer fringes of the Colonies, catering primarily to the entrepreneurs and the criminal factions. However, with the rise of the Primal Harbinger cult in the Imbraani system, the company underwent a radical shift of purpose and focus. Abhorring the cult´s fascination and allegiance with the Nomads, viewing their adherance to newly discovered Dom K´Vosh religious teachings with disappointed contempt, the group of merchants formed the Arboreal Coaltion. The Coalition devotes its resources to constraining the Harbingers, attempting to prevent their religious zeal and fervor from leaking to other colonists. The Coalition backs its campaigns and undying resistance by maintaining shipping lines in several outer systems, acting as an extension of Bowex. And <i>Menhit Squadron </i>, a large hierarchal group of bio-droids of unprecedented AI lvls. Menhit Squadron, an advanced series of bio-droids manufactured on Toledo, was created by The Order to assist in its suppression of the Nomads once the Primal Harbinger cult surfaced. Orillion and some of his former associates from the Navy managed to access all of Liberty´s advances in artifical intelligence when they nabbed Battleship Isis. They put this knowledge to good use, desiging an AI system that can observe its surroundings, interpret nearly any signal or stimulus, and then make decisive decisions thanks to a higher-complexity processor core. The Menhits, somewhat left on their own to fulfill their purpose, design their own combat systems and equipment, remaining largely autonomous from their creators and militant superiors in all regards except for military hierarchy and an instilled hatred of Nomads. The Coalition will have some bases scattered here and there, but not all over the place - their main goal is to limit the crazy bastard monkey turncoats (er, rather turntails <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>). Note that each of these factions is connected in some way to the other: The Harbingers are allied with Nomads, and the Menhits are boud pretty tightly with The Order. The Coalition stands alonside The ORder and the Menhits to oppose the Nomads/Harbingers. The Coalition acts as a limited-scope Bowex in the very outer edge systems. Each faction has its own fighters and ships (most of ´em new - and if I might say so, pretty badazz ). I want to add Battleship encounters, but I can´t be sure if I´ll get them working ... I´m gonna try hard on that one! ~ Hey, what gunboat problem are we talking about specifically? I have not gotten to the Bretonian part of the story yet - been waiting to finish the first version of the addon to jump in. Sorry, I just need a few details to fill me in <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Is it a loadout prob? ~ I have added nebulae, and I can add more that do damage -- BUT FL makes damage to your hull automatically, and I´m not exactly sure how to change that ... <img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> So I can still add some nifty things in there (already have in some systems) - I personally like Galileo and Kepler, that dark, ominous, dangerous feel to them, actually feels how I think most parts of space are like out there. That´ll be cool of you want to help, Darquies; lemme know what exactly you´d like to work on, and I can send you the most recent and updated files from the Addon so that we don´t have to do stupid compilation .. ugh, hate doing that! If you want to balance out the level and pricing system, I still have not completed that yet, so .. if you´re interested <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> it´s still free. And just let me know what you (any of ya guys) would like to help with. We should/could have a beta version released in the next couple of days -- it can be an on-time Christmas present! <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> But the final version is still a few days off at least. Got a crapload to still do, been pulling all-nighters for 4 days straight now ... z..z.z <img src=smilies/icon_smile_sleepy.gif width=15 height=15 border=0 align=middle> Keep talking, my friends, and we´ll have Rebal breathing fire again <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> <b>Merry Christmas to all, and to all a good night! </b> - now back to the files <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> __________________________________________________________ &quot;Do you see the slightest evidence anywhere out there that man was the climax towards which creation had been straining from the beginning? That creation came to a screeching halt with the birth of man?&quot; - Ishmael
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darquies

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24

Thursday, December 23rd 2004, 11:04am

Ello there Ro9ue, I´m just starting out, and if u have something easy for me to handle, i´ll give it a shot. My email address is darquies@yahoo.com pls include any revelant info that you want me to handle with what ever you need help with. Also i think we could use the LR teamspeak server, when you and I are modding(besides 1 and a 1/2 brains are better than 1) So If you want to set up a future time that you know you will be moddin, let me know, and we can meet on Teamspeak and handle our Biznezz By the way I´m on Chicago time(Central Standard Time) Edited by - darquies on 12/23/2004 11:56:48 AM
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25

Thursday, December 23rd 2004, 11:07am

Hi guys, i´m currently running a rb 3.5 beta 3 test server, and i be more than happy(along with my players) to beta test the addon if needed, i thought it be easier to use a excisting server then start up a new one. Just let me know if ur intrested and i can inform my players about it as well and be ready to dl the addon when its ready for testing(by the way will it be on dl here at TLR?) Cya all soon and merry xmas BLACK SABBATH SERVER ADMIN all of my questions are answers to my sins.and all of my endings are waiting to begin
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darquies

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26

Thursday, December 23rd 2004, 9:01pm

Ok I think i got all the tools ready, just need the material and data. Waitin <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Ro9ue

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27

Saturday, December 25th 2004, 2:12am

Arg, ok, sry abuot wait. I <i>thought </i> I posted a message yesterday afternoon, but the dang thing isn´t here .. <img src=smilies/icon_smile_angry.gif width=15 height=15 border=0 align=middle> Ah, well. here´s an update: There are a few more ships (cool ones, a few from Epsilon Mod) that the new factions are flyin´. A LOT of new weapons and shields/other goodies for more intersting play. I had to go back and start over on the revent work because I got a nasty CTD when I added the new factions, the new ships, and the new weaps at one time. So I´ve been debugging the danged stuff for all of today. But we´re almost done now ;-) I hope to soon have encounters with custom ships, factions, and equipment in the new systems before too much longer (next day, maybe 2?) I want to send you the files I have right now (itching to just ship ´em to ya right now) but as they are right now, you´ll crash. I have to figure out a bug (think it´s an equip one, wrong name/typo/little tihng like that somewhere in the weap_equip, goods, or other EQUIPMENT file), then finish adding the encounters. Is that too long to wait? If you wouldn´t mind doing so, you can add the new commodities (or I can add them and you can spread them out in game). They´ll need to be sold on a few bases, bought for a decent (and then occasional high - ) prices on a few bases, and maybe make some people carry them. ... Er, how does that sound? <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> If it´s too much, we can work on the mod server or on AIM or something like that. Ah, and btw, I am in Texas, so I am also in Central time. Heh, oops, it´s 4:04 am, Christmas morning now Central time ... might have to hit it her <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> I´ll drop y´all another note tomorrow (X-mas day) and give an update. Servers are great! Anyone who would like to beta the addon is welcome to it. I´ll make a list and email it to the server admins, and .. then maybe you guys can disseminate it for your servers? Or perhaps we can get bakedpotato to post it on TLR. I have an angelfire site, but it´s only 20 MB and those are being used for the first Aten Addon... Anywho, I´ll check back in for duty in a few hours ... nevermind sleep - got enough to do as it is <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> I take Thomas Jefferson´s viewpoint: life´s a little short to spend sleeping and lying about. I´d rather be a little tired and have a lot going on (and getting done) than fart around... Sry, off my personal soapbox <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> <b><i>Merry Christmas </i> </b>, mis compadres. I hope to be flying alongside yas before too much longer <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> __________________________________________________________ &quot;Do you see the slightest evidence anywhere out there that man was the climax towards which creation had been straining from the beginning? That creation came to a screeching halt with the birth of man?&quot; - Ishmael
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darquies

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28

Saturday, December 25th 2004, 7:06am

Puttin in new comodities and such will be great, after this i´ll check my adress darquies@yahoo.com to see if ya sent me anything <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> If not, do you want me to make kinda like a seperate file thingy from the 3.5 mod (basically I´ll go into the equipment/goods.ini folder and &quot;tweak&quot; current prices(to, for one, fix the greenfield iowa thing, and see about adding some new commodities, then i´ll check for bugs) I´ll then send you whatever i changed and a notepad of all i tweaked/added Sounds good?
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darquies

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29

Saturday, December 25th 2004, 5:09pm

Ok here is the complete Trade route fix. I have basically taken out all the gravey trade routes, and installed some good ones. I hope you like this Some factors play into how i determine pricing. First off distance and then whether or not it´s a hot spot(Mercury is in almost a constant battle between EFA thugs, seperastists, alliance forces, outcasts, cosairs, nomads, and bountyhunters, And i mean the big boys play here) Greenfield, Iowa Lux food for 898.00 now Con. Goods for 400.00 now Lux. Con Goods for 576.00 now Creston Station, Iowa Boron for 600.00 now Planet Carinea, Omicron Alpha Alien Org. for 300.00 now Planet Earth, Earth Alliance System Artifacts for 432.00 now. Planet Mercury, Earth Alliance System Engine Comp. for 1125.00 now Prison Station Mitchell, Alaska System Cardamine for 3000.00 now Moon Base Alpha, Earth Alliance System Construction Machinery for 400.00 Planet Mars, Earth Alliance System Construction Machinery for 600.00 Des Moines, Iowa Engine Comp. for 525.00 Artreaus Foundry, Iowa Engine Comp. for 725.00 Niobium for 1280.00 Planet Crete, Omicron Gamma Fertilizers for 495.00 Planet Manhatten, Ney York System Food Rations for 456.00 Planet Earth, Earth Alliance System Light Arms for 630.00 Bretonia Gunboat, Iowa Lux. Con. Goods for 640.00 Des Moines Dockring, Iowa Lux. Con. Goods for 640.00 Iowa City Station, Iowa Lux. Con. Goods for 640.00 Lux. Food for 862.00 Jupiter Observation Station, Earth Alliance System Lux. Food for 920.00 Alaska Shipyard I, Alaska Oxygen for 555.00 Tekagi´s Base, Tohoku Pirate Pilot for 1339.80 NY Federal Prison, New York Prisioners for 4200.00 LPI Sugarland, Texas Scrap Metal for 570.00 California minor, California Terraforming Gases for 450.00 Ithaca Research Station, New York Toxic Waste for 101.00 Los Palmas Retreat, New Jersey Water for 600.00 Installed 2 super trade routes (profit potential of 8k per unit) But it´s not easy (IMHO) As you will see, $500.oo profit routes are all over the place, there are some 1k and above, but you´ll have to drive some. I can make more Super trade routes, but i don´t advise more than 5 Ro9ue pls give me your email so i can send you the Market_Commodities File. Edited by - darquies on 12/25/2004 5:11:36 PM Edited by - darquies on 12/25/2004 6:43:01 PM Edited by - darquies on 12/25/2004 11:20:42 PM
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30

Saturday, December 25th 2004, 11:18pm

Possible Weapon Formula: I just did some figuring with the origional FL guns. They r outa thier minds!!! but with the new info i got from FLStat, I´m now gonna give specs on my gun ideas Ok here is the formula for guns. . . . you take your shield damage and armor damage and add them together, then you multiply that number by your refire rate. here is actual formula. . . hull + shield * refire rate = gr(gunrating) now for energy is a lil simple, but i did it like this. . . energy. = the average of FL energy use for guns in that class I´m gonna post an example. . . I was/might gonna use these classes of guns in my or another´s mod. Here goes &quot;Megablaster series&quot; laser weapons These weapons have a weapon distance of 800 and they have a weapon projectile speed of 800 and offer a Very High rate of fire at 20.00 also they are pretty equal when it comes to Shield/Hull damage. Class 1 Shield..... 7 Hull..... 7 Refire rate..... 20.00 Energy use..... 2 Class 2 Shield..... 11 Hull..... 11 Refire rate..... 20.00 Energy use..... 3 Class 3 Shield..... 13 Hull..... 14 Refire rate..... 20.00 Energy use..... 3 Class 4 Shield..... 17 Hull..... 17 Refire rate..... 20.00 Energy use..... 4 Class 5 Shield..... 22 Hull..... 21 Refire rate..... 20.00 Energy use..... 5 Class 6 Shield..... 23 Hull..... 24 Refire rate..... 20.00 Energy use..... 6 Class 7 Shield..... 32 Hull..... 31 Refire rate..... 20.00 Energy use..... 9 Class 8 Shield..... 48 Hull..... 48 Refire rate..... 20.00 Energy use..... 14 Class 9 Shield..... 83 Hull..... 82 Refire rate..... 20.00 Energy use..... 25 Class 10(capital ship use only) Shield..... 125 Hull..... 125 Refire rate..... 20.00 Energy use..... 35 Now I had started out with a set number that the GR could not go over, and then i would allign all my other guns with that. I have over 20 different guns(20 diff wep speeds ranging from 20.00 to 1.00) and they have diff ranges and speeds and different stats on hull and shield damage. I also have stats on the ship shields and such. but that is for another thread. One of the things i liked about this formula was balance, if you have a lv 1 gun with a refire rate of 1.00 and a lv 1 gun with a refire rate of 20.00 your basically gonna do the same damage(of course there are some minor exceptions, as in my list of guns there are hull and shield killers). You´ll also notice that my lev 10 guns are for Capital ships only(liked that idea in Asylum 51) First off I had to have a number that my GR would not go over so here they are. Gettin these figures could not had been done easily without the help of FLStat(Thankyou Guys) Class 1 295 Class 2 450 Class 3 540 Class 4 680 Class 5 870 Class 6 955 Class 7 1265 Class 8 1920 Class 9 3300 Class 10 5000 Class 9 is actually class 10 in the origional and class 10 is a mathmatically generated forumula by using integers and such (IE 2 5 8 11, you get it) though my math could be off, but i don´t think so now on to my other guns and turrets You already know about my Megablaster series, here are others... The &quot;HedgeHog&quot; Tachyon Thrower series. These Guns have a Weapon range of 1000 and a weapon speed of 1000 and a refire rate of 16.00. These weapons offer an equaliness when dealing with hull/shield damage Class 1 Shield..... 9 Hull..... 9 Refire rate..... 16.00 Energy use..... 3 Class 2 Shield..... 14 Hull..... 14 Refire rate..... 16.00 Energy use..... 4 Class 3 Shield..... 16 Hull..... 17 Refire rate..... 16.00 Energy use..... 4 Class 4 Shield..... 21 Hull..... 21 Refire rate..... 16.00 Energy use..... 5 Class 5 Shield..... 18 Hull..... 17 Refire rate..... 16.00 Energy use..... 6 Class 6 Shield..... 29 Hull..... 30 Refire rate..... 16.00 Energy use..... 8 Class 7 Shield..... 40 Hull..... 39 Refire rate..... 16.00 Energy use..... 12 Class 8 Shield..... 60 Hull..... 60 Refire rate..... 16.00 Energy use..... 18 Class 9 Shield..... 103 Hull..... 103 Refire rate..... 16.00 Energy use..... 32 Class 10 Shield..... 156 Hull..... 156 Refire rate..... 16.00 Energy use..... 44 The &quot;Aggressor&quot; Photon Multi-Repeater series. These Guns have a Weapon Distance of 800 and a weapon speed of 800. These weapons are basically your hull or shield killers. Plus they have a modertaly high refire rate of 15.00 Class 1 Shield..... 18 Hull..... 1 Refire rate..... 15.00 Energy use..... 3 Class 2 Shield..... 1 Hull..... 29 Refire rate..... 15.00 Energy use..... 4 Class 3 Shield..... 35 Hull..... 1 Refire rate..... 15.00 Energy use..... 4 Class 4 Shield..... 1 Hull..... 44 Refire rate..... 15.00 Energy use..... 6 Class 5 Shield..... 57 Hull..... 1 Refire rate..... 15.00 Energy use..... 6 Class 6 Shield..... 1 Hull..... 62 Refire rate..... 15.00 Energy use..... 8 Class 7 Shield..... 83 Hull..... 1 Refire rate..... 15.00 Energy use..... 12 Class 8 Shield..... 1 Hull..... 127 Refire rate..... 15.00 Energy use..... 19 Class 9 Shield..... 219 Hull..... 1 Refire rate..... 15.00 Energy use..... 34 Class 10 Shield..... 1 Hull..... 332 Refire rate..... 15.00 Energy use..... 47 EDIT: when it came to Shieldkillers FL had them in a series all thier own, they surpassed the origional guns from 400 pts to 600 pts The &quot; ShieldSapper&quot; Pulse Cannon Series. These Cannons have a Weapon distance of 1000 and a weapon speed of 1000, they also have a refire rate of 11.00 The name says the use of these weapons. Class 1 Shield..... 30 Hull..... 1 Refire rate..... 11.00 Energy use..... 4 Class 2 Shield..... 44 Hull..... 1 Refire rate..... 11.00 Energy use..... 5 Class 3 Shield..... 53 Hull..... 1 Refire rate..... 11.00 Energy use..... 6 Class 4 Shield..... 67 Hull..... 1 Refire rate..... 11.00 Energy use..... 8 Class 5 Shield..... 85 Hull..... 1 Refire rate..... 11.00 Energy use..... 9 Class 6 Shield..... 130 Hull..... 1 Refire rate..... 11.00 Energy use..... 11 Class 7 Shield..... 153 Hull..... 1 Refire rate..... 11.00 Energy use..... 17 Class 8 Shield..... 226 Hull..... 1 Refire rate..... 11.00 Energy use..... 25 Class 9 Shield..... 362 Hull..... 1 Refire rate..... 11.00 Energy use..... 46 Class 10 Shield..... 550 Hull..... 1 Refire rate..... 11.00 Energy use..... 63 The &quot; LeadBelly&quot; Particle Driver Series. These weapons have a weapon distance of 800 and a weapon speed of 800, they also have an average refire rate of 10.00. These weapons tend to be &quot;hull heavy&quot; Class 1 Shield..... 8 Hull..... 21 Refire rate..... 10.00 Energy use..... 4 Class 2 Shield..... 12 Hull..... 33 Refire rate..... 10.00 Energy use..... 6 Class 3 Shield..... 15 Hull..... 39 Refire rate..... 10.00 Energy use..... 6 Class 4 Shield..... 17 Hull..... 51 Refire rate..... 10.00 Energy use..... 9 Class 5 Shield..... 37 Hull..... 50 Refire rate..... 10.00 Energy use..... 10 Class 6 Shield..... 35 Hull..... 60 Refire rate..... 10.00 Energy use..... 12 Class 7 Shield..... 50 Hull..... 73 Refire rate..... 10.00 Energy use..... 19 Class 8 Shield..... 76 Hull..... 114 Refire rate..... 10.00 Energy use..... 28 Class 9 Shield..... 140 Hull..... 190 Refire rate..... 10.00 Energy use..... 50 Class 10 Shield..... 200 Hull..... 300 Refire rate..... 10.00 Energy use..... 70 The &quot;Devistator&quot; Plasma Cannon Series. These weapons have a weapon distance of 1000 and a weapon speed of 1000, these weapons are for when thier shields are down IE &quot;HullKillers&quot; and with a refire rate of 6.00 It won´t take long Class 1 Shield..... 1 Hull..... 48 Refire rate..... 6.00 Energy use..... 7 Class 2 Shield..... 1 Hull..... 74 Refire rate..... 6.00 Energy use..... 10 Class 3 Shield..... 1 Hull..... 89 Refire rate..... 6.00 Energy use..... 11 Class 4 Shield..... 1 Hull..... 112 Refire rate..... 6.00 Energy use..... 15 Class 5 Shield..... 1 Hull..... 144 Refire rate..... 6.00 Energy use..... 16 Class 6 Shield..... 1 Hull..... 158 Refire rate..... 6.00 Energy use..... 20 Class 7 Shield..... 1 Hull..... 209 Refire rate..... 6.00 Energy use..... 31 Class 8 Shield..... 1 Hull..... 319 Refire rate..... 6.00 Energy use..... 47 Class 9 Shield..... 1 Hull..... 549 Refire rate..... 6.00 Energy use..... 84 Class 10 Shield..... 1 Hull..... 832 Refire rate..... 6.00 Energy use..... 117 The &quot;Revolver&quot; Laser Repeater series. These weapons fire at a refire rate of 5.00 and have a weapon distance of 800 and a weapon speed of 800. These weapons have a somewhat slow refire rate and are &quot;Shield Heavy&quot; Class 1 Shield.....45 Hull..... 14 Refire rate..... 5.00 Energy use..... 8 Class 2 Shield..... 70 Hull..... 20 Refire rate..... 5.00 Energy use..... 11 Class 3 Shield..... 78 Hull..... 30 Refire rate..... 5.00 Energy use..... 13 Class 4 Shield..... 100 Hull..... 36 Refire rate..... 5.00 Energy use..... 17 Class 5 Shield..... 120 Hull..... 54 Refire rate..... 5.00 Energy use..... 19 Class 6 Shield..... 130 Hull..... 61 Refire rate..... 5.00 Energy use..... 24 Class 7 Shield..... 200 Hull..... 53 Refire rate..... 5.00 Energy use..... 37 Class 8 Shield..... 300 Hull..... 84 Refire rate..... 5.00 Energy use.....56 Class 9 Shield..... 500 Hull..... 160 Refire rate..... 5.00 Energy use..... 101 Class 10 Shield..... 700 Hull..... 300 Refire rate..... 5.00 Energy use..... 140 The &quot;Sniper&quot; Tachyon Cyclotron Series. These weapons have a 2000 weapon distance and a 4000 weapon speed. They have a 1.00 refire rate. These weapons equalize the hull/shield damage. This series of weapons stand alone from all the rest, When you need only one shot to get the job done. Class 1 Shield..... 147 Hull..... 148 Refire rate..... 1.00 Energy use..... 42 Class 2 Shield..... 225 Hull..... 225 Refire rate..... 1.00 Energy use..... 57 Class 3 Shield..... 270 Hull..... 270 Refire rate..... 1.00 Energy use..... 64 Class 4 Shield..... 340 Hull..... 340 Refire rate..... 1.00 Energy use..... 87 Class 5 Shield..... 435 Hull..... 435 Refire rate..... 1.00 Energy use..... 96 Class 6 Shield..... 477 Hull..... 478 Refire rate..... 1.00 Energy use..... 121 Class 7 Shield..... 632 Hull..... 633 Refire rate..... 1.00 Energy use..... 185 Class 8 Shield..... 960 Hull..... 960 Refire rate..... 1.00 Energy use..... 280 Class 9 Shield..... 1650 Hull..... 1650 Refire rate..... 1.00 Energy use..... 505 Class 10 Shield..... 2500 Hull..... 2500 Refire rate..... 1.00 Energy use..... 700 Ok, that´s not the total formula but that´s more than enough for me to explain myself I personally like the Megablaster series and the Sniper series
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31

Sunday, December 26th 2004, 12:15am

Ro9ue, I note (and quote): ____________________________________________________________ There are a few more ships (cool ones, a few from Epsilon Mod)...... ____________________________________________________________ Hmmm..We cant remember being asked to use them.... Oh well.. I guess we can always ask TLR to remove the mod.. should it come out with Epsilon ships that permission has been neither asked for or granted to use. Now we are not hard to get on with,, but you will either ask for permission (giving us details of which ships and how the stats have been changed), or remove them... Harrier
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32

Sunday, December 26th 2004, 1:02pm

Wow, Well First off, this is just a game, But your right, I´m sure that Ro9ue will ask for your permission before he puts em in the mod, But then again, I don´t think anything is Definate, And Personally speaking(i´m not speaking for the rest here, This is How I Feel, so if your upset bout what I say then adress it to ME) if your that upset because somebody forgot to ask permission, then i wouldn´t put em in. I know you peeps put alot of time and effort in making those ships, but lets be serious here, A. it´s only a game, and B. we´re(unless i´m wrong, then please show me where i´m wrong) actually breaking the origional agreement with microsoft by modifing thier game without thier writen permission(Once again, if I´m wrong, THEN PLEASE SHOW ME) Please understand I Like your stuff and i like how this community comes together over a great game FL and I luv how Chip and the gents here at TLR really bend over backwards with stuff about these mods and such to bring us mods easily so everybody can enjoy thierselves. But the Main reason we are all here is for enjoyment. And i believe if an aspect from your mod is something i would like to put in my mod, then I would give you your credit, But would that mean I would have to get permission to use your stuff the way i see fit in my mod. Please understand I´m not jumping down your throat here harrier. It´s just that i took your reply that your upset because Ro9ue mentioned about using your ships, and that he would have to get permission to use em and on how he would change stuff with them. That is waht i don´t get. Thankyou for reading this rant, and again pls direct any replys about this to me, Cause I would hate to have to feel like your gonna reject anything from ro9ue because what i say, I´m not a modder, I´m just a peep like you trying to find something that´s fun to play. Thankyou Darquies aKa Shade aKa Darq aKa SexyBeast (all the names r there thqt i used in other mods
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33

Sunday, December 26th 2004, 4:44pm

darquies, As I said, we are not unreasonable, and we are not upset ´per se´, it is simply better to ask and provide details of changes.. before they are added, it´s simply common courtesy. We like to have some input into what changes are planned. As to your point about modifying Microsoft files.. naturally we are as guilty as any others where we modify files..however, a model mesh is a completely different ball game... if I create a ship from scratch using an idea or a concept from my imagination, then texture it with textures I create in Photoshop from scratch.. then I &quot;own&quot; that mesh.. and its covered by copyright laws, but the mesh only, not hardpoints or textures I &quot;borrow&quot; from Freelancer ships, also it is done without any effort to gain profit from the modifications. There have been many instances in the past where content has not been allowed to be used for the reason that its &quot;owned&quot; by someone else. Essentially the problems only seem to occur where permission has not been gained prior to the use of... mainly models, or where stuff is used without credit given. Yes we are here for fun, by making mods we not only extend the life of the game (which in turn means more copies of Freelancer are sold), but we provide enjoyment for other players, some of the modifcations that have been done could well find their way into a new version. Mods are like (to my mind) R and D that game makers can &quot;benefit&quot; from in the form of new idea´s and methods. So ask us for permission and tell us what changes are intended... Harrier
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34

Sunday, December 26th 2004, 6:52pm

rouge, what about the sation and ships on it that is in the corsairs home world?
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35

Sunday, December 26th 2004, 9:10pm

Thankyou Harrier for explaining to me, more fully what you meant, I now see your point. And I´m sure Ro9ue will talk to you guys <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Communication is the killer of almost all arguments <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
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36

Monday, December 27th 2004, 7:36am

Hi darq, just to let to you know i sent you a email for ro9ue by mistake, but ive now sorted it(must be too much christmas booze) all of my questions are answers to my sins.and all of my endings are waiting to begin
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37

Monday, December 27th 2004, 9:27am

No Worries Black! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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38

Monday, December 27th 2004, 9:33am

Well it looks like i got an hour or 3 of time on my hands, and since i haven´t seen anything from ro9ue yet, I´m gonna jump back into the file and see if i can do some more &quot;tweakage&quot; to the commodity thingy. If you all have any advice on anything i´m doing or gonna do, Pls let me know. And if ya all got ro9ue´s Email addy, let me know that also so i can send him the updated file.
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39

Monday, December 27th 2004, 11:20am

Ok this time around i added some existing commodities to planets that didn´t have any commodities on em. . . . Planet Toledo, Omicron Minor added Commodities Artifacts for 337.50(sells) Construction Machinery for 490.00 Fertilizers for 150.00 Food Rations for 40.00(sells) H-Fuel for 225.00 Light Arms for 1176.00 Mining Machinery for 500.00 Pharmaceuticals for 239.99(sells) Silver for 320.00(sells) Water for 68.00 Planet Primus, Unknown added Commodities Alien Organisms for 100.00(sells) Artifacts for 108.00(sells) Cardamine for 116.67(sells) Diamonds for 102.67(sells) Engine Comp. for 112.50(sells) H-Fuel for 106.67(sells) Planet Gammu, Unknown added Commodities Beryllium for 12.00(sells) Cobalt for 12.00(sells) Copper for 1000 Niobium for 12.16(sells) Polymers for 12.00(sells) Planet Carinea, Omicron Alpha Planet Cella Dor, Omicron Gamma No longes sells Copper I been thinking about creating some new commodities, but i think i´ll decline on that, the trade routes we have in here now are bretty balanced(IMHO) and there´s always a chance that i could had missed one or 2 gravey´s. And i brought life(IMHO) to other commodities that don´t get all that much use. Once again if you have questions or comments pls post. thankyou Darquies Edited by - darquies on 12/27/2004 11:23:00 AM
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40

Monday, December 27th 2004, 12:54pm

Good news Gents, I just sent the modifications to Ro9ue <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
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