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kevinsky

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1

Sunday, December 12th 2004, 1:12pm

Hi I think an add on is a great idea but considering some of the history of this mod shouldnt you have the blessing of Michael Dan, wherever he is, or give it a new Mod name and credit him? I would be happy to host a demo server if you need one. I am currently hosting the ReBalance Mod 3.4 server and have seen a real drop in interest over the last few months as the beta just never finished. Cheers
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Sunday, December 12th 2004, 4:35pm

Yes, permission/blessing from big MD would be appropriate (and appreciated), but I can´t seem to even access RebalanceMod.com ... :-/ I´ll try emailing him to check. A host server would indeed be fantastic; I´ll get a move on and try to complete this over Christmas. And I know what you mean about a decline in interest in the past few months; I myself have not played more than about 20 mins of SP in v3.5 because it just ... isn´t what it used to be. So I have incentive to try and make it a little more fun (it´s pretty fun as it is now, with some recent editing and changes in place. I still think I can improve some more with a little more time, though) I´ll keep ya updated. ** Ah, and check these out <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>: <A href=´http://flspace.genocide-inc.com/news.php?item.4´ Target=_Blank> Shots of Orillion´s <i>Wrath </i> SSF </a> (might need to scroll down) <A href=´http://flspace.genocide-inc.com/news.php?item.6´ Target=_Blank> Bottom shot of <i>Wrath </i> </a> More to come ... __________________________________________________________ &quot;Do you see the slightest evidence anywhere out there that man was the climax towards which creation had been straining from the beginning? That creation came to a screeching halt with the birth of man?&quot; - Ishmael Edited by - Ro9ue on 12/12/2004 4:39:49 PM
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kevinsky

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3

Monday, December 13th 2004, 3:58am

Nice pics. hope it flies as smoothly too! Just email when you want to demo a version. Server specs 2.4 pentium 500 mb of ram DSl modem, good for 1- 12 (?) players Cheers
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Monday, December 13th 2004, 1:18pm

Greetings, i also run a rebal server, useing the 3.5 beta version 3 and have a small but regurlar group of players in the server,with the absence of MD i hope that ur project is a sucess, and i will happerly test it on my server. hopefully it will go towards fixing 90% of the bugs if not all of them. The main bug that needs fixing is the ship related crash bug of the cali/maglean jump gate when useing the starting ship. There are other ship bugs too that are anoying that could be fixed too, the Battleaxe is unstable(dont know in what way though) and seems to cause creash´s in new london when useing tradelanes, also the viper, a great fighter from battlestar has a cockpit bug which makes it very hard to fly in cock pit mode, theres a list of bug issues posted on my own server website if you wish to have a look, its at www.bsserver.tk And i also wish i know where MD was and what happened to the rebalance site. best of luck in the project. BLACK SABBATH SERVER ADMIN all of my questions are answers to my sins.and all of my endings are waiting to begin
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5

Monday, December 13th 2004, 2:40pm

Alright, guys, I have news: MD emailed me back - he has been quite busy with other things (what? computer players have real lives? <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> I didn´t know that. Nah, I completely understand - been there, done that lately). So he has not had much time to work on Rebal. He also said that RebalanceMod.com is not going to be around much longer - just too much other stuff going on to keep it up and running. We´ll be back to LR for now, but he said he´d open a new Forum for 3.5. I have already made plans to get this show on the road ASAP. MD gave his blessing for an Addon, and I think he might be able to work on the FInal version after Christmas. But if not, I think he might let us release a &quot;Completion Patch/Addon&quot; to bring 3.5 up to speed. I´ll check on all the bugs I can figure out. The cockpit problems with the <i>Raptor </i>, <i>Predator </i>, and <i>Phoenix </i> are all results of corrupt .cmp files, so I am making new ones (kinda ´refurbished´ versions, in a sense - they´ll have a couple of little goodies, maybe a couple new mounts for turrets, torps, or shields <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>). I tested the new <i>Raptor </i> (I called it <i>Raptor-C </i> because it has an operational cockpit view) yesterday, and it works quite well (as does its new CD mount <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>). I might be able to do the same for the <i>Starviper </i> as well. I´m also adding a completed version (my own, not the one posted today) of the <i>Serafina </i> Bretonian Freighter; I´ll probably add this to the AI list of ships, perhaps for Bowex, BMM, or another Bret. shipping corporation/faction. This one´ll have a cockpit and a few more mounts for thrusters and shields (might have moderate firepower, but it´ll also be able to run pretty well, too <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>). I´ll read through your posts and forums to try and fix all the bugs I can. I will keep you guys updated <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Thanks a lot for your interest and ability to help (servers are always great). I´ll also try to get ArchKaine on the bandwagon here (danged internet´s being screwy again <img src=smilies/icon_smile_disapprove.gif width=15 height=15 border=0 align=middle>). Later - Ro9ue Edited by - Ro9ue on 12/13/2004 9:37:46 PM
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6

Tuesday, December 14th 2004, 12:58am

Great news, Ro9ue, looking forward to the Add-on II. I played RB from 0.9c on and started a new story line with 1.4b full. Since then I went on from version to version with my old save-game !! Only very few crashes because before upgrading I changed to a &quot;common&quot; ship and sold all stuff. So I hope I don´t have to start again with Add-on II - because life is VERY comfortable in RB 3.5 beta 3 when you have about 150 Mio $ <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

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Tuesday, December 14th 2004, 10:52am

Heya, it´s good to hear that others are still interested <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Ha, I read you on the hope that the addon won´t make you restart ... I think I remember that the first one actually did make you start over ... :-/ But I can see what Ican do. I hate having to restart, too. I´m going to start on the new (fixed) <i>Predator </i> and <i>Phoenix </i> models here. I might also make some progress in other places today, but I can´t be sure (have my hardest final tomorrow - AP Chemistry <img src=smilies/icon_smile_dead.gif width=15 height=15 border=0 align=middle> - so I have to cram for that. And Black_Sabbath, I tried to use that link in your post up there, but I could not access that site .. I don´t know why. Is that the correct address (www.bsserver.tk) ? Thanks Keep you posted. Ro9ue Edited by - Ro9ue on 12/14/2004 11:03:59 AM
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Tuesday, December 14th 2004, 1:19pm

could we have a different starting ship? seriously, the current one in 3.5 looks like an upsidedown bunny head. erm, who built it anyway? and could you fix the pricing? I think it was on houston, there was a cool looking shuttle w/ 2 guns. star trek like. that was priced in the hundreds of thousands and had a lvl requirement in the teens. by the time I got the cash and the lvl, who needed or wanted it? I think it would make an interesting starting ship. there are other examples out there like that. light to light/medium ships in the price/lvl range of hammerheads. not right. could you incorporate the black market mod? at least the commodities? thanks.

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9

Tuesday, December 14th 2004, 2:11pm

hi rouge, that is the right addy www.bsserver.tk if that dont work try this http://members.lycos.nl/bsserver/index.php you may have to copy and paste to ur browser as the link dont seem to show up in the forum, only the addy all of my questions are answers to my sins.and all of my endings are waiting to begin
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Tuesday, December 14th 2004, 3:41pm

Hey People, Just dropping a note to say how much I and Ro9ue appreciate your input, I´m still hacking away at the Wrath, which has now diversified into two seperate versions, and I´ve also done a few fun things to the Nightshade MkII (brought it up to spec), they´ll be available in the addon, once and IF I can get my internet back to a working status. For those who are wondering... the Wrath, in its two incarnations are going to fly a bit like the NS2, but it won´t be as maneuverable, since it´s a heavier fighter. Also, it´s going to have FULL hyperdrive capability, not some half-assed mockup. I´m having texturing trouble right now, partly because my Milkshape went belly-up (crappy software, I swear). The textures won´t export properly to ms3d format from 3dsmax, though I have the max2ms3d plugin for 3dsmax 6. I may have to totally retexture and try again, I dunno. I hope not though, took a long time to get it looking that good. Well, a few new things in tohoku that I´ve been playing with... Planet Atum has a ring, and it doesn´t cause crashes <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>.... Also, it´s got a partially functional docking ring, I haven´t gone in and done missions or zones, since those are more Ro9ue´s areas of expertise. My specialty is ship design <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> You can purchase the NS2, and the Sobek there, and I´ve left room for the Wrath when it´s completed. That will probably be one of only two places in the game that you´re going to be able to purchase the Wrath... The other one being... You guessed it... The Battleship Osiris, there´ll be one version at each location, though I haven´t decided which to put where... My instinct says to put the Shadow Wrath on Atum, and the Orillion´s Wrath on BS Osiris, sound ok to you all? If you´re wondering what the differences are between those two variants of the Wrath, you´ll just have to wait and see for yourself <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ---edit Oh, btw, all the modifications that I have made so far to my game files have yet to require me to restart the campaign, I hate that too... the only thing that slightly worries me is when Ro9ue and I go and incorporate our seperate changes... But I´m betting that I´m only worrying out of habit, he´s a pretty talented modder <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Oh, and Black_Sabbath, please don´t delete my character on your server? I´ve been having internet troubles <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> But I plan to return to kick some Nomad tail as soon as I can <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> By the way, doing the ship switch (I´d suggest a Titan, as I think it´s unmodded, but only if you´re friendly with the Corsairs) before upgrading to a new mod-release as a way to prevent save game conflicts is a really good idea, I recommend that everyone who upgrades to Aten II do this, it can save on headaches, and lost hours and days rebuilding your fortunes <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Ro9ue and I will do everything we can to maintain compatibility with rebalance 3.5, while updating things and fixing others. My personal recommendation is to install the unofficial upgrade 1.4 patch before running Rebal 3.5 or any upgrades to it, it helps stability a great deal, at least in my experience. *disclaimer... Your mileage may vary due to differences in system configuration, graphics cards, karma, etc...* ---end edit Anyhoo, this is turning into a book, so for now, ta ta mates... My internet´s screwy, so I´ll try to keep in touch as much as possible <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Let me know what you think of my ideas so far <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better. Edited by - archkaine on 12/14/2004 4:08:28 PM

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Wednesday, December 15th 2004, 2:08am

Hi arch, i still have ur charater on file m8, so no worries there, i was just wondering, if ur going though the ships in the game to check for bugs or correct any mistakes can you add a second engine to the VAMPIRE(from wing commander), as its surposed to have two enginessame as the rest of the heavy fighters in that series. Oh and no disrespect to fans of cap ships, but try not to add too many additional cap ships, as i find it does tend to screw up the game ballance just a bit, and also takes the fun out pvp for fans of fighter jocks, unless of course ur gona add a anti cap ship fighter(wishful thinking) BLACK SABBATH SERVER ADMIN all of my questions are answers to my sins.and all of my endings are waiting to begin
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Virushunter

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12

Wednesday, December 15th 2004, 7:59am

Hey lads, I´ve just had a conversation with blacksabbath, and he told me you were working on a new version. I´d be more than happy to help you out, i´m not a veteran FL modder, but i know how the ini files work and how to edit them. If there´s no mod website on yet, i´m sure blacksabbath and i can use the blacksabbath server homepage for the mod. It´s a phpnuke site hosted on a free hosting service, but it should serve it´s purpose well enough. EDIT: Oh, i think i might have a good idea about those capships. Just create a new Shield/Weapon type for the capships, somethign different from Gravitron etc. and make a new type of ship: Banshee. This ship should be a fighter with weapons strong against the Battleship shields. ~Mess with the best, Die like the rest~ Edited by - Virushunter on 12/15/2004 8:08:59 AM
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Friday, December 17th 2004, 11:51pm

A lil support from a no-name peep who likes what your mod is all about. Keep up the good work <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
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Saturday, December 18th 2004, 7:54am

Alright, guys, I am now out of school - actaully was yesterday, but I was modding all day, so I didn´t get to post <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> We´re making progress. There is where things stand now: - Raptor, Predator, and Phoenix all fixed - cockpit views work; - Serafina completed, added into game; - New high-level weapons for Bretonia (always thought it weird that they had up to lvl7 weaps, then that was it. Now have up tp lvl9, new effects and everything) - Adding patrols to a couple of systems to make a little more interesting; - New loadouts for elite ships of Rheinland, Kusari, and Bretonia; I´m working on fixing things as well as I can. I´m going to jump back into the thick of it and work my rear off <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Keep ya posted. Ah, and thx for the encouragement and interest - it´s good to know that others love Rebal as much as I do. Later Ro9ue
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Saturday, December 18th 2004, 11:54am

Just wanted to say &quot;thanks&quot; for your dedication to this great game and 2) to let you know that there are folks out there who still enjoy playing FL! 3) I do enjoy add-ons...new places to explore....new factions to meet...new enemies to anhilate

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Saturday, December 18th 2004, 1:16pm

guys, thanks for continuing on. especially w/ the engin kill thing. especially as rebalance if my fav mod. evo is close but the upgrades seem like a pale comparison. no personality to them. a few questions: 1. will there be new commodities (hopefully done w/ humor as well as serious ones). 2. will the pricing and lvl requirements be leveled out? needing to be 13th lvl to buy a two-gun shield3 shuttle doesn´t seem right. 3. will there be new systems? 4. new factions? 5. new ships that look like they were built w/ some logical thought, not becaue &quot;IT LOOKS REALLY REALLY COOL!&quot; and &quot;BECAUSE i CAN DO IT&quot; kind of shipwrighting. ergo, the starting ship. 6. Please finish off the unknown systems! rebalance is the only mod I know of that has done anything w/ the monkeys. can you make both factions in their own right? they´re already there after all. if you want to talk ideas/concepts I would love to chat w/ you guys. Shawn Barry

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Saturday, December 18th 2004, 1:17pm

Oh, when would a possible release date be?

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Monday, December 20th 2004, 8:07am

@archkaine thnxs for the hint about the Titan. I never flew one of these - hey, who was the first one with the signature &quot;Titan flies like a cow&quot; ? BP ?) - flying milkpots <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=mi

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Wednesday, December 22nd 2004, 6:53pm

Hey, alright comrades, my apologies for the delay in responding. In the past 96 hours, I´ve gotten about 10 hrs sleep -- the rest = FL <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> So we´ve made some progress. Alrighty, now to answer your questions, Shawn: <i>a few questions: </i> <i>1. will there be new commodities (hopefully done w/ humor as well as serious ones). </i> <b>Well, I sent an email requesting permission to implement the BlackMarket Mod into the patch, but I have not heard from the mod´s creator. So ... *wince* I <i>might </i> add some from there, but I can add some new ones myself. Any specific ideas .. ? Please post some if you´d like something in particular put in there. </b> <i>2. will the pricing and lvl requirements be leveled out? needing to be 13th lvl to buy a two-gun shield3 shuttle doesn´t seem right. </i> <b>Yes, the lvl-reqs at least will be more balanced. I´ve already edited some ships and equipment, but please post any specific ones (ie one of htose that you see and say &quot;ooo, can´t wait to get that -- but dang it, stupid lvlcap.&quot; ) And I couldn´t find the shuttle on Houston. Do you know the name of it? Prices need work, so I´ll give those a look, too. </b> <i>3. will there be new systems? </i> <b>Well, I´m afraid that due to time constraints (I can only mod until the first week in January, then I have to go back to school <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> ), there aren´t going to be any new systems. BUT see below for more on systems. </b> <i>4. new factions? </i> <b>I´ve been itching to add new factions for months, but I have not had time to really. I am working on make the Monkeys and the Robos, at least, their own factions. They´ll have more custom stuff, maybe ships assigned to them, some weaps, equip, etc. Maybe one will, as an outsider, a group that has sat back and observed those foolish humans fighting each others´ capships, maybe one of them will have a &quot;cap-ship buster&quot; <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> I am not sure about other factions besides them, though ... Not 100% sure yet. </b> <i>5. new ships that look like they were built w/ some logical thought, not becaue &quot;IT LOOKS REALLY REALLY COOL!&quot; and &quot;BECAUSE i CAN DO IT&quot; kind of shipwrighting. ergo, the starting ship. </i> <b>Yes, there are already some new ships. ArchKaine´s <i>Wrath </i> Space-Superiority Fighter already mentioned. The Serafina Freighter is in, too. There are some others from a couple of other mods (very cool ones, in my opinion) but there are already so many in the game that nobody uses (all those Taiidan or Somotaw or whatever hte heck those butt-ugly box ships are called (the ones that used to be sold on Trenton and Newark ... *shudder* hideous, and flew like the Death Star loaded with banthas and without half of its thrusters <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>). There wll be a few more, though. I´ll have a list before too much longer. </b> I am not very fond of the Starskipper, either -- not to stomp on Baene´s toes, but I just do not care for that thing. The starting ship is now the <i>Serapis </i> LF from Freespace 2. I edited its model and its entry in shiparch to make it a better fighter than it was. It has better stats (and looks <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>) than the Starskipper - higher maneuverability, better speed, its own weapons from Freespace. It´s better in my opinion. How does that sound? <i>6. Please finish off the unknown systems! rebalance is the only mod I know of that has done anything w/ the monkeys. can you make both factions in their own right? they´re already there after all. </i> <b>I´m working on completing hte Unknown systems right now. There are going to be Monkey and Robot features in the lower one (maybe bases, patrols, encounters, etc). There <i>might </i> be a Nomad base in hte upper pink Unknown, but not sure on that one, either. But yeah, these systems will be better and more complete <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> </b> And I fervently hope to complete this mod by the 1st week in January. I am not certain yet (ArchKaine´s internet´s - er, rather, the Nazi-esque brother that controls the internet - is being <i>difficult </i>, to put it nicely), but we are working hard on things. AH, and please keep listing any little specific things - infocards, HPs, prices, lvl-requirements, etc. - that need fixing. **And do any of you guys have some suggestions for the names of the monkey and robo factions? I´m not calling them &quot;Monkeys&quot; and &quot;Robots,&quot; I´ll say that much right now <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>. But if you have any good ones for them, please post those, too. Thanks, you guys, for your help and your continued interest <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I appreciate it. I am working hard to make the game we love a little better, a little more interesting, a tad more challenging here and there. I hope we can suceed in that respect <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> I will keep you posted. Until then, mis amigos, ~ Ro9ue out ~ Edited by - Ro9ue on 12/22/2004 7:00:20 PM
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warrior17

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Wednesday, December 22nd 2004, 9:12pm

new factions, systems, ships and all would be nice, but please fix the cloked base in the corsairs home world that has the raven claw on it please. also if its posable add in nebulas that have arching lightning and slowly destroys the shields and then the hull, be kinda kewl i think. however also fix the story ine with the gun boats if they havent been fixed yet. not hounding or anything just reminding of them. thanks.
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