Bug Reports For Evolutions 1.27 - Page 2 - Pathfinder Studios - Lancersreactor

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21

Friday, March 19th 2004, 4:51pm

I have exactly the same problem as the post above me (not chips´, the one on the previous page). Game starts, doesn´t play the movies (but I know that there´s a way to take those out from ini files, so i don´t think thats a problem), but before it gets to the menu it minimizes and eventually crashes. Then when I try to deactivate the mod, it tells me there was a problem deactivating it. I do restore backups, and it seems to be properly deactivated. I´m running winxp home, intel p4 1.6ghz, 512 megs ram, geforce3 64meg gfx... oh wait, I just thought of something. I hear there was a 1.1 patch released. I didn´t install it yet. Could that be why? Edited by - chantdeguerre on 3/19/2004 4:53:14 PM
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JKD Hammer

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22

Friday, March 19th 2004, 6:33pm

Okay, I fixed my problem. Apparently I didn´t have the newest FLMM, it was just 1.2, not 1.21 beta 10. On top of that I also did some steps that were in the troubleshooting thread on this forum, I think it talked about it on the 2nd or 3rd post. Pretty much when you got the new version (assuming you don´t) of FLMM, open it up, click on Tools/Delete Auto Saves. Then do the SDK (which was linked incorrectly on that forum, just do a search for SDK on the second page of downloads on LTR) reinstall ´cheat´. I did that and I am now playing it. YAY! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I hope this works for you too. Edited by - JKD Hammer on 3/19/2004 6:56:20 PM
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23

Saturday, March 20th 2004, 11:30pm

in singleplayer, with open SP mod on I noticed 3 bugs: 1. I tried to scan a NPC Hornet in Sigma 13; when I double clicked the name on the list the game crashed 2. Whether it´s a bug or not it was annoying, trying to undock from Alster Shipyard in a Mining Ship. 3. One out of the three times doing the diamond trade run I undocked from planet new berlin after picking the diamonds up the game crashed as I was headed towards the trade-lane.
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Eh_Steve

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24

Sunday, March 21st 2004, 5:48pm

Mine won´t uninstall. I wanted to get back to the good old Multiplayer server but It wouldn´t deactivate the mod. I even deleted it and reloaded backups. I´m only using FLMM 1.21 Beta 9 but I´ll try it again when I get Beta 10.
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25

Monday, March 22nd 2004, 8:17am

Deleting the mod WON´T deactivate it. When you try to deactivate it, you will get a error message, that will then say &quot;restore backups?&quot; - at which point you should click on YES. EVEN after that you should then use the SDK to ensure that all ini files have been replaced correctly. If you crash on loadup after that, then i suggest you use the thread about it on this forum, as that is why I spent hours writing it out. For the record, its not the MODS fault it doesn´t deactivate properly, but FLMM´s fault. The mod isn´t responisble for files not copying across correclty, or being deleted.....only FLMM is..... However, also try &quot;make files read only&quot; in tools or options for FLMM, and select the no (so they aren´t) as it might have trouble deleting files that are read only..................

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26

Monday, March 22nd 2004, 8:42am

works now, with flmm 1.21 Except it only works single player, I can start a server, except it doesn´t show up in my lan list (like it normally does when I don´t use the mod). I´ve been playing through singeplayer though, and I really like it so far. Lot´s of great stuff in there. Peace
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27

Wednesday, March 24th 2004, 8:37am

Played for four hours last night. Found three things (but I haven´t even left NY yet). 1) At rochester base, when you are in the bar the icon for the ship dealer dissapears. Maybe it´s supposed to do this, but all the other ones are still there. You have to go somewhere else in the base for it to re-appear. 2) Also at rochester, there are three scanners for sale, two of which are called ´deep scanner´, one of which is better than the other. The better one says it is a replacement of the Medium Scanner so I assume that the middle one should be called medium scanner. 3) I don´t exactly remember where I saw this one, I believe it was at a ship-yard (norfolk prob), but there was a thruster for sale called duluxe thruster or duluxe military thruster. It might have been intentional, but the spelling for the word normally is deluxe. Haven´t had a crash yet in OpenSP, still can´t play multiplayer (might be a firewall issue, haven´t really tried more than twice) whether online or on my own serv. I noticed you included flserver.exe, maybe I should use that exe instead? But then I thought fLMM should automatically use that when I do start FLSERVER with the mod activated. I dunno.
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Aethelwulf

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28

Thursday, March 25th 2004, 10:52pm

I keep getting the following error message in flmod manager 1.23 beta 11: Error: SHCopyFile failed (´C:Program FilesFreelancer Mod ManagermodsFreelancer - Evolutions127EXEFreelancer.exe´ to ´E:Microsoft GamesFreelancerEXEFreelancer.exe´) anyone know what is causing that? Aethelwulf
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29

Thursday, March 25th 2004, 11:07pm

my apologies the version of mod manager was typoed... I am running 1.21 beta 11 not 1.23 beta eleven... sorry for the typo <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Aethelwulf
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30

Friday, March 26th 2004, 8:55am

ERm, beta 11? I have never tested with Beta 11!! Never even knew it existed! Dunno whats up with it, try asking IGx89 - OR you can CUT the file out, and then manually PASTE it into teh Freelancer Directory each time. Of course, keep a backup of the original handy (version 1.0) so that you can restore it <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

Sanic

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31

Friday, March 26th 2004, 10:39pm

i hope you mean beta 10, I didn´t know there was a beta 11........yet! Sanic <img src=´http://desktopstarships.com/Thumbnails/stdefiant06z.jpg ´>
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StarNova

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32

Saturday, March 27th 2004, 4:03am

I wondered about that &quot;beta 11&quot;. Hmm maybe he is a TIME TRAVELLER and found a beta 11 version. lol I use FLMM 1.21 beta 11 btw...... Better to stay in the present and then get something from the future or it wall cause a temporal paradox...... lol
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33

Saturday, March 27th 2004, 10:50am

Erm, okay everyone has Beta 11 now. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
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34

Saturday, March 27th 2004, 12:22pm

is there anyway for 1.28 to add in a batch file to remove the intro scenes from the sp game? <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Aethelwulf
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35

Saturday, March 27th 2004, 10:37pm

Yeah, that would be nice wouldn´t it. I hate sitting through the intros too, but they only happen once and last around five minutes or so. I usually launch the game, than go have a smoke or something during the intros. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
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36

Sunday, March 28th 2004, 12:28am

okay, but I don´t smoke <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Aethelwulf
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37

Sunday, March 28th 2004, 12:37am

Chips the starviper in 1.27 is disappearing on me during the take off and landing cinematics... Aethelwulf
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38

Sunday, March 28th 2004, 2:48am

I know, unfort there is nothing i can do about that, the ship makers need to address it. There are problems with custom ships disappearing, but it happens to nearly all models at various angles.

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39

Tuesday, March 30th 2004, 4:40pm

okay I am on mission three, of the storyline hooked up with walker and going to the rescue of willard station we get to willard and there is soo much fire power that half the fighters and both gunboats are down before walker even tells us to go after the gunboats so then walker declares the combat over before the bomers show up when they do they go down just as quickly but then I can´t dock with willard any thoughts? Aethelwulf
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40

Tuesday, March 30th 2004, 11:17pm

the starviper´s problem is its LOD ranges, change it somewhat like 0, 3000 and it will have no problem. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade><A href=´http://www.lancersreactor.org´ Target=_Blank>a message from firebase...</a> <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2>
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