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unclepodger

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1

Sunday, February 15th 2004, 4:02am

I am having this strange problem where when i destroy the enemy´s shield, leaving only the hull, when my bolts hit the ship they like criss-cross and pass through, not damaging the ship at all. This was most noticable on Rhineland ships (in SP). Also, on that mission after leaving the lane hackers base and rhineland vessels appear, when i destroy a Rhineland bomber i blow up instead <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>. Thanks in advance for any help.
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Michael Dan

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2

Sunday, February 15th 2004, 5:55am

That´s a common problem on custom ships that lack a proper surface definition and have to use one of the existing original ones. these do not match exactly the new ships contour so your shots may hit some &quot;phantom&quot; areas. there is still possible to score hits on these ships but harder. Also missiles, cluster missiles, cruise missiles and mines have full effect here so use these in case you can´t kill´em with the guns.
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3

Sunday, February 15th 2004, 7:26am

i used cluster missiles to go through the whole campaign it´s espiacially good with lambada shuttle

Michael Dan

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4

Sunday, February 15th 2004, 11:02am

that´s a good choice naminator, you might wanna check the new and improved mines. from the brutal damage of the normal mines, combined with decent tracking abilities, to the high speed and muzzle velocity of the homing mines, it´s all in one deadly package.
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5

Sunday, February 15th 2004, 1:21pm

GREAT mod! I´ve enjoyed it tremendously and give many thanks to the creator for taking the time and effort to do so. However, is it possible to get a list of the ships and their locations of purchase? Not everyone likes that whole &quot;go out and explore the galaxy&quot; quest to find whatever niche an included ship has been shoe horned in to for each and every ship.
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Father OSnap

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6

Sunday, February 15th 2004, 4:01pm

A couple of things: One: We just discovered what happens when the Mollys decide to blow up Stokes in the Leeds sector while someone is docked there, and that person tries to undock from the now destroyed station. The server crashes. Two: Having to purchase ammo for the cluster missiles sucks. It defeats the purpose of owning them. Up the energy consumption or something, but they´re utterly useless when they become black holes for money. Three: Can you change the name of &quot;Bobba´s Firespray&quot; to &quot;Firespray Attack and Patrol Craft&quot; or something? It´s proper name (Kuat Systems Engineering Firespray-class Patrol and Attack Ship) would just look a bit more professional. As it is, anyone flying one looks like they just carjacked Boba Fett for his ride, or is borrowing it while their ship is in the shop. And if not, could you at least fix the spelling of Boba. The mispelling makes the star wars nerd in my heart cry. Edited by - Father OSnap on 2/15/2004 7:48:22 PM
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DRKmatter

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7

Sunday, February 15th 2004, 7:12pm

michael !! Outstanding !! I have 3 of your mods the 3.12full the 3.20full running on one of my servers ( dosent get mutch play nobody likers the cruise engine drain ) and now I am playing the 3.30 .hopefully u fixed the lost jumphole prob from 3.2 would b nice 2 explore ite new systems and actually b able 2 leave them this time. I am currently flying the conolial viper mk2 very nice I will try to play through with this ship I usually pick up the crusader on the BS in Britonia the special 1 love that ship it would b nice if u could purchase it in NY space would really add to the way u played the game I would also like 2 see shields matched 2 the ships better if it maxes at 5 then it should have a five pre_loaded I can only hope that u keep modden your work is very good have a great day
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Seer

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8

Sunday, February 15th 2004, 11:47pm

Seems to be a small bug with the Dagger XR. It seems to be missing 1 level 6 hardpoint and 1 turret hardpoint in flight, but you can buy weapons for those hardpoints at the dealer.
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Michael Dan

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9

Monday, February 16th 2004, 12:53am

thanx for the reports guys. Caelistis, the complete list of ships, equipment, commodities and other new things added in RB 3.30 can be obtained by running FL Datastorm 3.4 posted Lancers a few days ago. I´m gonna send a copy of the database to Baked and ask him to post it along with the mod. Father Osnap, the server crash when a station with a person in it is destroyed is well known. perhaps if that person disconnects and re-connects this error can be bypassed? the ammo for cluster missiles cost only 1/3 than the normal version, and pardon me but NOT having ammo for them sucks hard...<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>. they´re not plasma missiles but normal physycal warheads. It´s just unrealistic. Yes i know the name for the Firespray class Patrol&amp;Attack ship is the one you mentioned, i am a SW fan too, played XWA way too many times but still I enjoy it. that was the name Porsche gave for the ship, i just imported it´s ids infocards, but i can change it, np bout that. thanx Drkmatter i´m glad you enjoy the mod so much. The colonial viper mk2 is a deadly ship if armed with 4 laser-torpedo guns...<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Sry, the Crusader can´t be available in NY since is a the Bretonian Armed forces ship. If i load a max class shield on a given ship, the player will have no reason to upgrade it. so i think one class lower is better. Seer, i noticed the Dagger XR problem a few days ago. it´s the same thing that hapened to the sabre XR when it was first created by its author. I´ll see what i can do to fix it...if it is fixable.
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Zennik

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10

Monday, February 16th 2004, 1:16am

ok, my friends and I always whore around Malta in Freelancer, plus, after talking to some friends, I heard the Javelin cruiser was there, so im like, ok, spent a couple of hours with my friends getting moolah up so we could buy one, and bam, we go there, do some missions, get our rep up, and we go to buy the ship. and oh guess what, it kicks us out when we try to launch for ´possible cheating detected´, this is on our own server, so I figured, ´hey, try resetting it, try again´ tried again, same thing, I made a new character and used IONCROSS server manager and hacked this new character with the money needed and the rep needed, and got to malta, tried again, same thing, kicked me out... tried going to Planet Crete to buy the Torpedo Cruiser there, same thing. so... any idea whats up with that? we were really pumped to have some fun with battlecruisers
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nobody knows

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11

Monday, February 16th 2004, 1:26am

What server runs FLRebelance 3.30? do or die
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12

Monday, February 16th 2004, 2:22am

me to id like to be able to go on MP with this great mod but cant find a server running at the moment.
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nobody knows

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13

Monday, February 16th 2004, 2:44am

ok i found a server rebelance 3.30 but the problem is im doing missions for the junkers with a difficultyof 2 and i get attackedby FIRESPRAYS its impossible ot make it with a patriot! do or die
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Michael Dan

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14

Monday, February 16th 2004, 3:22am

nobody knows, don´t pick missions against the bounty hunters, they got Firesprays at low level indeed. do missions vs the Xenos and you´ll earn some nice money plus you´ll get your rep increased with all factions(except the Xenos of course).
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Zennik

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15

Monday, February 16th 2004, 3:23am

ok, addendum to my above post, I´ve tried with the Damocles as well, it does the same thing. Seems to do it with all the larger ships... any idea whats up with that? anyone gotten that far into the game yet in MP?
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Jaina

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16

Monday, February 16th 2004, 4:59am

I have the same problem - some cruisers /battleships cant start - the server kicks the player. ErrorMessage: &quot;..Cheat Detected - Ship Related..&quot; Some1 knows to fix this problem?
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17

Monday, February 16th 2004, 5:38am

Regarding the &quot;cheating detected&quot; message. We were getting it constantly on our LAN when playing with this mod and getting booted constantly, surprise surprise. I loaded FLServer up from FLMM with this mod as the only one activated without using Ioncross´ Server Manager utility. It seemed to do the trick as we played for a good 8 hours yesterday without being kicked once.
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Winston

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18

Monday, February 16th 2004, 6:33am

Don´t forget Guys. Just because you have Ironcross and hack your character, does not mean it´s fool proof. I´ve watched players hack thier characters and no longer be able to play them. Plus I usually dump them when it´s obvious. Hey MD thanks again!
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Michael Dan

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19

Monday, February 16th 2004, 10:33am

I discovered what was causing the crashing of capital ships in MP mode. it was not the Ioncross server operator. The prices for the Tempest, Javelin, Damocles and Balistner were set above 9999999 and FL does not allow that, cuasing a crash at launch time after the player bought the ship. I made sent the fix file to baked and he´s gonna post it on the main page(or rebuild the mod´s archive).
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Father OSnap

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20

Monday, February 16th 2004, 10:37am

Oh yeah. The wingtip weapon offset on the Jedi Star Fighter seems to be b0rked, too. The left side weapon floats off in space, and the right one can´t be seen at all. I just recently purchased a Millenium Falcon from Curacao, and my first turret slot is empty, but I can´t purchase anything to install there for it, since it says there are no free hardpoints for turrets. This version seems really crashy, too. And I won´t deny that the clusters were overpowered. But the reason I liked them was that I could use missiles without having to pour all my money into the ammo for them, or worry about running out. Like I said, I think if you nerfed the damage, and upped the power consumption, you´d find they balace out a bit better. But again, I do understand your point about them.
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