Flrebalance & IFSO Help - FL Rebalance Mod - Lancersreactor

You are not logged in.

Please register in order to use all features of this site.

warrior17

Apprentice

(10)

  • "warrior17" started this thread

Date of registration: Apr 25th 2004

Reputation modifier: 9

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

1

Tuesday, March 22nd 2005, 8:56pm

have you tryed an fresh install after deleting everything freelancer related and then reinstalling the game and mod?
Signature from »warrior17«

Posts: 19

Activitypoints: 110

Date of registration: Aug 22nd 2008

Reputation modifier: 5

Level: 24 [?]

Experience: 69,303

Next Level: 79,247

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

2

Sunday, April 3rd 2005, 9:23am

Errr yes. I´ve made progress since my last post and have debugged the data files so that I don´t get any file load errors reported by FLSO (seen when you view or edit player, under the logfiles tab). Still trying to wrap my head around which file to put the data in. If you have shield generators and fusion injectorsd in the shields file, then they quite often overwrite the shield field in the IFLSO screen when you edit a player. I moved these to the misequipment file ... and sure enough they appear in the MOunted equipment screen instead. I´ve also acheived this with kit like Long Range Scanner, Heavey Tractor Beam etc .... but modifying these in thge Mounted equipment screen gives unpredictable results. Still it does give a better view of what a player has mounted and ALWAYS displays the shield they´re using. I guess this is just a conflict between IFLSO and the way Rebalance adds all the extra types of kit ... I guess IFLSO just can´t cope :-) If anyone interested I could offer the modded data files for IFLSO up to Lancers for download ??? Any interest ?

warrior17

Apprentice

(10)

  • "warrior17" started this thread

Date of registration: Apr 25th 2004

Reputation modifier: 9

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

3

Tuesday, April 5th 2005, 4:08pm

if thats the program that you use to edit the money, cargo, weapons (in the unmodded game) and all that stuff. id like to know how also since rebalance is sthe only mod i run now.
Signature from »warrior17«

Posts: 19

Activitypoints: 110

Date of registration: Aug 22nd 2008

Reputation modifier: 5

Level: 24 [?]

Experience: 69,303

Next Level: 79,247

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

4

Tuesday, April 5th 2005, 4:33pm

Well first you need to install IFSO version 5 (I assume you already have that). NExt download and unzipp the IFSO data files for the rebalance 3.40 upgrade 2.1 (they´re on Lancers somewhere). Make sure you unzip the files in the iron cross server operator directory, and not a subdirectory. If you´ve done that then you have around 90% of the data. The next step is just a matter of trial and error ... when you edit or view a character you´ll see a file load erros tab. Click this and it lists errors for theplayer. Some of these errors will cause IFSO so show "unkown" in fieds (like shipname) and sometimes it just causes a field to be blank. THe next step is to look at the file view and scroll down till you see the numbers list in file load erros. This will give you some idea if the number relates to a shield, cargo, weapon etc. It´s then amatter of working out what the character has (I have some test characts I use). To add an unkwon item (once you´ve worked out what it is) you edit the relevant .txt file in the Iron cross folder and add a line. As I said I have files with a few additions and alos moved some stuff betwen files.

warrior17

Apprentice

(10)

  • "warrior17" started this thread

Date of registration: Apr 25th 2004

Reputation modifier: 9

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

5

Wednesday, April 6th 2005, 4:28pm

ill give it a shot after i find all the files on LR. also is there any place on here were i can get the other 10% of the files?
Signature from »warrior17«

Posts: 19

Activitypoints: 110

Date of registration: Aug 22nd 2008

Reputation modifier: 5

Level: 24 [?]

Experience: 69,303

Next Level: 79,247

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

6

Wednesday, April 6th 2005, 4:43pm

Not as far as I know ... that´s why I described the process I´ve been using to work out the missing ones. Takes a little time... bu the major change is moving the shield batteries, shield capacitors, fusion injectors, extra armour etc. in the misc equip.txt file so that they don´t mess up the diaplayed values for shield, engine etc.

Social bookmarks

Legend:

Forum contains no new posts
Forum contains new posts
Forum is closed
Forum is an external link