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tylium

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1

Friday, March 12th 2004, 12:28pm

1. Tobacco as a commodity is apparently illegal and can be scanned ( I haven´t shipped any yet, just saw it on Corsairs base). But the only places to really sell it and make some money are other Pirate factions. I understand that these lawless factions would desire something like that, but wouldn´t it be a higher price on the bigger planets where the stuff is banned outright? it seems like the pirates are adicted to tobaco but the tobaco is outlawed on the planets 2. Is Leeds not supposed to be able to buy Pirate Pilots? I noticed this planet and 1 other (in the list so far) I can´t remember off-hand which one, didn´t allow the selling of Pirate Pilots to the commoditites dealer. Was this a choice to do it that way? leeds is home of the biggest moron in the game TRENT nuff said 3. Did you alter the settings on the friendliness you need with a faction to buy from them? It sometimes seems a bit excessive, or maybe because you´ve added so many new items to the game that the list of what I can´t buy is so much longer. However, the commodities rarely work for me to buy them if I am only neutral and that doesn´t seem right. he made it so that trading is not so easy anymore 4. I forget what system this jump was off of, but there is an "Unknown Jumphole" with a lot of ship carcasses around it that has a Nomad attack zone around it. My question is, having seen the beautiful system on the other side, is there any place to go and dock or is just for a peek? you went to 1 of the 2 nomad systems [SPOILER {WARNING MASSIVE SPOILER} the one in theta i think lead to an system with 2 planets gammu and primus you can dock but i doubt you can find anything good there. 5. Since when do Nomads have Cruise disruptors (the main impediment for me searching that system)? they have them beacause chips made the Ai smarter but i havent found any of it they still flash like a crhistmas tree 6. When you make flight patterns in your new systems, are they separate coding from what appears as flight patterns on a normal FL map? Because it is really hard to find anything without them. seems like those lines are hardcoded. 7. What posessed you to come up with Cardamined Pets? his bro lives on the caribian and puts cardi in his body and his folks always call him doggy
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2

Friday, March 12th 2004, 2:24pm

@Tylium <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>it seems like the pirates are adicted to tobaco but the tobaco is outlawed on the planets <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetic
Signature from »Sir Spectre« ___________________________________________________________ Sir Spectre giving the Spammysburg Address on 5/13/2004 22:21 PST: 12 posts and 2 days ago, we brought forth on this forum a new direction, conceived in spam and dedicated to the preposition that all posts are created useless. Now we are engaged in a great civil disobedience testing whether that thread or any thread so conceived and so dedicated can long endure. We are met on a great forum of that nonsense. We have come to dedicate a portion of that forum as a final resting-place for those topics that gave of their importance that spam might live. It is altogether fitting and proper that we should do this ... blah blah blah, spam spam spam.

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3

Friday, March 12th 2004, 3:49pm

Yeah - sorry, patrol paths are a bugger sometimes <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> (scuse the language) and although one was made to work by firebase, its near impossible to get the damned things to work, they cause crahes <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> The reps for trading is based around value usually (although some mistakes were made) - but for most stuff your rep needs to be 0 instead of -1 (ie perfectly neutral). Cardmined pets - dunno - i was drunk i think, and thought how drugs were smuggled in real life, and semi resented the fact i was about to include such a poncy commodity as pets..........so my warped mind made &quot;cardamine en fido&quot;. Nomads have cruise disruptors cause they were always WAY to easy since they were supposed to be tough and scary. this is an attempt to improve that. Gammu and other one - I have added somethign there now, it will be worth it <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Tobacco should actually sell best to prison stations - where it can be sold for the most money...........crims in jail always pay <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> In next version i have tried to make &quot;semi&quot; patrol paths, but they won´t appear on nav map. It will be for areas of space that have no tradelanes........you click on an NPC and click formation - and tehy will fly you the 30k or so to the jumphole <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>

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4

Friday, March 12th 2004, 4:28pm

commodities wondering, where can you buy the unstuffed pets to sell to the outcast for stuffing? where can you buy the child slaves? uranium, fissionable material, nomad energy cells, genetic material, etc,etc. all the stuff the trade route calculator brings up. ? and how much longer for the next release?

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5

Friday, March 12th 2004, 5:21pm

unstuffed pets on manhatten (long haul route) i think it was? Child Slaves = omicron Alpha (outcasts). All radioactive ones (deuterium etc) are MINEABLE ONLY - so you have to find minefields - no help <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Trade route calculator sucks <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> - half the point of trading is discovering all the best routes - not finding the most profitable and plugging that one only <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>...fly about - as some have been changed to yield better than you would expect <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Length of time for next version - could be about a month or so? Not sure - it could be two weeks to a month <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>...............its getting thoroughly tested though - so even spelling mistakes are being picked up. Whilst we won´t catch EVERYTHING - we will hopefully eliminate ANY troublesome stuff from happening <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Chips on 3/12/2004 5:23:36 PM

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6

Friday, March 12th 2004, 8:31pm

@Chips <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Nomads have cruise disruptors cause they were always WAY to easy since they were supposed to be tough and scary. this is an attempt to improve that. <hr size=1 noshade></BLOCKQUOTE><
Signature from »Sir Spectre« ___________________________________________________________ Sir Spectre giving the Spammysburg Address on 5/13/2004 22:21 PST: 12 posts and 2 days ago, we brought forth on this forum a new direction, conceived in spam and dedicated to the preposition that all posts are created useless. Now we are engaged in a great civil disobedience testing whether that thread or any thread so conceived and so dedicated can long endure. We are met on a great forum of that nonsense. We have come to dedicate a portion of that forum as a final resting-place for those topics that gave of their importance that spam might live. It is altogether fitting and proper that we should do this ... blah blah blah, spam spam spam.

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7

Saturday, March 13th 2004, 5:03am

lol - sorted the bug of bases not appearing - so in fact it will all work next time <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> The print screen function saves the image on screen (screenshot), and its saved to my documents/my pictures/freelancer shots.

tylium

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8

Saturday, March 13th 2004, 7:18am

chips can you remove the misions Vs rh battelships as fighters in Alpha it took them 2 hours to apear
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9

Saturday, March 13th 2004, 8:15pm

@Chips, good to hear about the commodities being listed. But I thought of a new question ... is it possible to limit the number of commodities that are sold at a particular base? Privateer did that and it was always random chance that you came across en
Signature from »Sir Spectre« ___________________________________________________________ Sir Spectre giving the Spammysburg Address on 5/13/2004 22:21 PST: 12 posts and 2 days ago, we brought forth on this forum a new direction, conceived in spam and dedicated to the preposition that all posts are created useless. Now we are engaged in a great civil disobedience testing whether that thread or any thread so conceived and so dedicated can long endure. We are met on a great forum of that nonsense. We have come to dedicate a portion of that forum as a final resting-place for those topics that gave of their importance that spam might live. It is altogether fitting and proper that we should do this ... blah blah blah, spam spam spam.

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10

Saturday, March 13th 2004, 10:10pm

Hey, chips, or anyone, just out of curiosity, WHERE DO YOU SELL VIP´s?????? I can´t find a place that makes a profit on them. Sanic &quot;47 is the most reoccuring number in the universe!&quot; &quot;They come in Pints??&quot;
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11

Sunday, March 14th 2004, 7:22am

Try planet gammu or something (unknown system) for those. best trade routes this time are long haul around systems. We tried to remove some of the old ones (or well known ones) and increase some others as well. In next version there should be better trade routes. For capships missions? Did you mean that the swines kept around 2k away - and then kept zipping round and round instead? Hopefully there will be a mix this time, as last time i don´t think there was really.....

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Sunday, March 6th 2005, 7:19pm

where are the good mining areas?

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13

Sunday, March 13th 2005, 8:24pm

Well you have both the silver and copper fields in Colorado that produce well... As far as other areas its harder to say since most others are not a 1-1 drop. Basically all the mining zones in vanilla are still there, ya just have to travel a little to see if its value is good somewhere close by..<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
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14

Saturday, April 2nd 2005, 1:14pm

will the next version necessitate player wipes?
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15

Sunday, April 3rd 2005, 11:20pm

More than likely it should come with a complete player wipe. If you go off of experience from 1.27 to 1.28 there were quite a few changes made to the mod. Even the smallest detail can cause a server crash if it is not known at the time. So I think you can count on a server wipe when the next release comes out..<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
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